This dungeon is actually part of the castle itself, where the previous levels were outlying complexes. The Statuary is a new level of Castle Maure included in Dungeon #112. In fact, the resurrected Eli Tomorast has been plotting his revenge on the mage for several months, though he is in The Statuary (see below) at this time. However, these were substantially expanded, and the events of the updated dungeon include the ramifications of the first module's invasion by Mordenkainen and his band. The first three levels of the updated adventure "Maure Castle" in Dungeon #112 roughly map to the original three levels in the first module, ultimately encountering the demon Kerzit. These worshipers include a band of gnolls, a group of mages (one of whom is surprisingly trigger-happy) and a pair of torturers. The final level is populated by worshipers of a demon named Kerzit, which Tomorast had set up as a false god. He is in these dungeons to study them and the treasures which they contain. Eli is an insane mage, bent on the collection of arcane knowledge at all costs. On the second level is the first modern occupant, Hubehn and his guards, and eventually his master, Eli Tomorast. Each area includes its own challenge, ranging from images that come to life and attack to pools of dangerous fish to a climactic encounter with an iron golem. Beyond the doors is a fairly open dungeon with several rooms placed throughout.
The first level features a pair of impassable doors under the abandoned Maure Castle that prevent access to castle itself. Maure Castle is divided into physical "levels". The Maure Castle that Kuntz created for these later magazines was an original work, created as a stand-in for his Castle El Raja Key, the biggest dungeon setting in his campaign world of Kalibruhn, so that Kuntz could continue to protect his intellectual property over El Raja Key.
Robert Kuntz followed this adventure up with "Chambers of Antiquities" in Dungeon #124, and "The Greater Halls" in Dungeon #139. The adventure itself was preceded by a reprint of the 1974 article/short story "Swords and Sorcery - In Wargaming" by Gary Gygax, which introduced Dungeons & Dragons. Kuntz, Erik Mona and James Jacobs (with some advisory material provided by Gary Gygax), and re-titled "Maure Castle." While Dungeon magazine typically contains three adventures and a number of columns, issue #112 was dominated by the updated adventure, and contained no other adventures. In 2004 the adventure was updated to the 3.5 edition rules by Robert J. Maure Castle was featured as the setting for the first published form of the adventure, WG5 Mordenkainen's Fantastic Adventure.
#Cors3 03 return to the ghost tower of inverness update
Gygax's article was written for the May issue of Wargamer's Digest, and was later reprinted in the Dungeon issue which acted as sequel and rules update to the original module in July 2004.
Gygax wrote about his experiences in this game in what would later be called "one of the foundations of our favorite hobby," by Dungeon magazine Editor-in-Chief, Erik Mona. This campaign, in its pre-commercial form in 1972-1973, was the seed from which much of the World of Greyhawk campaign setting and the Dungeons & Dragons game itself originated. Kuntz ran for Gary Gygax, and they later both worked on. Maure Castle was a location used in a campaign that Robert J.